- Concord (PS5 and PC using Unreal Engine 5)
Played a key role in creating environments by using existing and creating new modular kits, from initial blocking out to final quality and handled tasks like set dressing, color blocking, and creating props.
- Unannounced title
My responsibilities included creating foliage assets, plants and trees as well as multiple sets of terrain textures all was achieved in Substance Designer alongside zbrush for the tree sculpts
Additional Achievements:
Collaborating closely with the development team, offering innovative ideas and solutions to artistic challenges.
Displaying strong adaptability by smoothly transitioning between different game titles and genres while ensuring consistently high-quality art across projects.
Being recognized for their keen attention to detail and commitment to delivering polished and visually impressive game assets.
Assisting in mentoring mid-level and junior artists, particularly in areas like Substance Painter and Designer, as well as providing guidance in other needed areas.
- Assetto Corsa Competizione (Console Port, UE4)
Helped with the optimization efforts for the console port, a task involving various optimization techniques. Helped ensure the smooth transition of the PC game to consoles, focusing on enhancing performance and delivering a efficient and appealing gaming experience on console platforms.
- Mafia: Definitive Edition (Texture Artist)
Contributed to the visual enhancement of Mafia: Definitive Edition, assisted in cleanup of character face textures. Carried out texture clean-ups, applying makeup, and adding realistic damage details where necessary. I also incorporated damage and injury elements into clothing textures, adding to the overall realism of the game.
- Alan Wake: Remastered (Terrain Material Artist, Asset & Environment Artist)
Played a key role in the development of Alan Wake: Remastered from pre-production to beta stage. Assisted in spearheading initial engine and art explorations, actively participated in creating benchmark assets, and streamlined pipeline processes. Revamped all terrain materials in Substance Designer, crafting them from scratch to achieve strong visual fidelity. Demonstrated versatility by tackling diverse asset and environment tasks, notably taking ownership over the large Bright Falls Dam area.
Additional Achievements:
Collaborated closely with the development team, contributing innovative ideas and solutions to artistic challenges.
Demonstrated strong adaptability, smoothly transitioning between different titles and genres, ensuring consistent high-quality art across projects.
Received recognition for astute attention to detail and dedication to delivering polished, visually impressive game assets.
- Shenmue 1&2 HD (Prop Artist, Environment Artist)
Contributions focused on 3D modeling and texturing of assets and environments. Worked proficiently within a proprietary engine to recreate and enhance the game's visuals.
- A Knight's Quest (Switch, PS4, XB1, PC)
Transitioned to a key role in the development of A Knight's Quest, where responsibilities included UI design and implementation. Collaborated closely with product owners to align the UI with the game's vision. Demonstrated flexibility by incorporating feedback and providing valuable creative inputs, enhancing the overall user experience.
Demonstrated versatility by engaging in various aspects of character design for A Knight's Quest, including basic character modeling, skinning, and texturing. Additionally, actively participated in bug fixing, ensuring the game's smooth performance.
Summary:
Adapted to different game engines, showcasing expertise in both proprietary engines (Shenmue 1 & 2) and Unreal Engine 4 (A Knight's Quest). Successfully applied skills to deliver high-quality assets and optimize performance within different technical environments.
Completed an intensive year-long apprenticeship program, focusing on fundamental skills in 3D game art, including modeling, UV mapping, texturing, skinning, and animation.
Adapted quickly to new tools like Substance Painter, Designer and UE as well as Tension, PSQ's proprietary engine. showcasing a strong aptitude for learning.
Excelled in individual assignments, demonstrating exceptional creativity, attention to detail, and dedication to achieving high-quality results.
Collaborated effectively with colleagues, fostering a positive learning environment and contributing significantly to the team's overall success.