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Dan Hutchinson
Dan Hutchinson
Senior Env Artist at Lucid Games Ltd.
Runcorn, United Kingdom

I’ve been working in the games industry as an artist since I was 19, following a year long apprenticeship in game art with PlaygroundSquad UK, I started my first role at d3t in 2017 and worked on numerous titles with the company for the following 6 years before joining Lucid Games.

I'm highly proficient with Maya and Substance Suite with a strong passion for creating realistic textures and materials as well as hard-surface modelling and props.

I have a broad skillset with professional experience covering work from 2D and UI to props, environments and foliage. I am also experienced with Unreal Engine as well as other proprietary engines.

Game Credits Include:
Concord
Hogwarts Legacy
Shenmue I&II Remastered
A Knight’s Quest
Assetto Corsa Competizione
Mafia: Definitive Edition
Alan Wake: Remastered

If you have any questions or are looking for tips or advice on the industry, please feel free to reach out!

Skills

Rendering3D ModelingLightingTexturingUV MappingPhotoshopPhysically Based Rendering

Software proficiency

Substance 3D Designer
Substance 3D Designer
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine

Productions

    • Video Game
      Concord
    • Year
      2024
    • Role
      Artist - Environment
    • Company
      d3t Ltd.
    • Video Game
      Hogwarts Legacy
    • Year
      2023
    • Role
      Artist - Environment
    • Company
      d3t Ltd.
    • Video Game
      Alan Wake Remastered
    • Year
      2021
    • Role
      Artist - Environment / Texture
    • Company
      d3t Ltd.
    • Video Game
      Mafia: Definitive Edition
    • Year
      2020
    • Role
      Artist - Texture
    • Company
      d3t Ltd.
    • Video Game
      Assetto Corsa Competizione
    • Year
      2020
    • Role
      Artist - Optimisation
    • Company
      d3t Ltd.
    • Video Game
      A Knight's Quest
    • Year
      2019
    • Role
      Artist - UI / Skinning / Bug Fixing / Texturing
    • Company
      d3t Ltd.
    • Video Game
      Shenmue I & II
    • Year
      2018
    • Role
      Artist - Assets
    • Company
      d3t Ltd.

Experience

  • Senior Environment Artist at Lucid Games Ltd.
    Liverpool, GB
    September 2024 - Present

  • Environment Artist at Lucid Games Ltd.
    Liverpool
    August 2023 - September 2024

  • Senior Artist at d3t Ltd.
    Runcorn, GB
    April 2023 - August 2023

    - Concord (PS5 and PC using Unreal Engine 5)

    Played a key role in creating environments by using existing and creating new modular kits, from initial blocking out to final quality and handled tasks like set dressing, color blocking, and creating props.

    - Unannounced title

    My responsibilities included creating foliage assets, plants and trees as well as multiple sets of terrain textures all was achieved in Substance Designer alongside zbrush for the tree sculpts

    Additional Achievements:

    Collaborating closely with the development team, offering innovative ideas and solutions to artistic challenges.

    Displaying strong adaptability by smoothly transitioning between different game titles and genres while ensuring consistently high-quality art across projects.

    Being recognized for their keen attention to detail and commitment to delivering polished and visually impressive game assets.

    Assisting in mentoring mid-level and junior artists, particularly in areas like Substance Painter and Designer, as well as providing guidance in other needed areas.

  • Artist at d3t Ltd
    Runcorn
    August 2019 - August 2023

    - Assetto Corsa Competizione (Console Port, UE4)

    Helped with the optimization efforts for the console port, a task involving various optimization techniques. Helped ensure the smooth transition of the PC game to consoles, focusing on enhancing performance and delivering a efficient and appealing gaming experience on console platforms.

    - Mafia: Definitive Edition (Texture Artist)

    Contributed to the visual enhancement of Mafia: Definitive Edition, assisted in cleanup of character face textures. Carried out texture clean-ups, applying makeup, and adding realistic damage details where necessary. I also incorporated damage and injury elements into clothing textures, adding to the overall realism of the game.

    - Alan Wake: Remastered (Terrain Material Artist, Asset & Environment Artist)

    Played a key role in the development of Alan Wake: Remastered from pre-production to beta stage. Assisted in spearheading initial engine and art explorations, actively participated in creating benchmark assets, and streamlined pipeline processes. Revamped all terrain materials in Substance Designer, crafting them from scratch to achieve strong visual fidelity. Demonstrated versatility by tackling diverse asset and environment tasks, notably taking ownership over the large Bright Falls Dam area.

    Additional Achievements:

    Collaborated closely with the development team, contributing innovative ideas and solutions to artistic challenges.

    Demonstrated strong adaptability, smoothly transitioning between different titles and genres, ensuring consistent high-quality art across projects.

    Received recognition for astute attention to detail and dedication to delivering polished, visually impressive game assets.

  • Junior Artist at d3t Ltd
    Runcorn
    April 2017 - August 2019

    - Shenmue 1&2 HD (Prop Artist, Environment Artist)

    Contributions focused on 3D modeling and texturing of assets and environments. Worked proficiently within a proprietary engine to recreate and enhance the game's visuals.

    - A Knight's Quest (Switch, PS4, XB1, PC)

    Transitioned to a key role in the development of A Knight's Quest, where responsibilities included UI design and implementation. Collaborated closely with product owners to align the UI with the game's vision. Demonstrated flexibility by incorporating feedback and providing valuable creative inputs, enhancing the overall user experience.

    Demonstrated versatility by engaging in various aspects of character design for A Knight's Quest, including basic character modeling, skinning, and texturing. Additionally, actively participated in bug fixing, ensuring the game's smooth performance.

    Summary:

    Adapted to different game engines, showcasing expertise in both proprietary engines (Shenmue 1 & 2) and Unreal Engine 4 (A Knight's Quest). Successfully applied skills to deliver high-quality assets and optimize performance within different technical environments.

  • Apprentice Game Artist at Playground Squad UK
    Manchester
    April 2016 - April 2017

    Completed an intensive year-long apprenticeship program, focusing on fundamental skills in 3D game art, including modeling, UV mapping, texturing, skinning, and animation.

    Adapted quickly to new tools like Substance Painter, Designer and UE as well as Tension, PSQ's proprietary engine. showcasing a strong aptitude for learning.

    Excelled in individual assignments, demonstrating exceptional creativity, attention to detail, and dedication to achieving high-quality results.

    Collaborated effectively with colleagues, fostering a positive learning environment and contributing significantly to the team's overall success.

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